


It probably makes more sense to build a new recolor that successfully refers to the separate original mesh anyway, since I already knew that the mesh creator's TOU doesn't allow sharing a recolor that includes it, but I checked on the person who did the recolor, and while I can't find any currently active social media (just three different deleted Tumblr usernames), the TOU in the reblogs of their Tumblr posts is basically just 'don't make money off it or claim you made it yourself', so if I make a normal recolor I can share it. (I suspected it would not, since I found a thread that, while very old, cautioned someone against trying to add swatches in Warehouse because they wouldn't be connected to anything else.) Exporting the whole package of the recolor failed because the CAS Part items in Warehouse are all named things like simsaresavage_WINGS_Newsea_Newsea_Newsea_Juice_Juice_Juice_Juice_Anto_S4Hair_Aftershock_201511192202453842_201604022030391539_201604042123450923_201604172007294074_201606012246395835_201606282232155124_201607172248479152_201608071505014551_201803151750544874_201803182140050804 and Windows rightly barfs all over itself trying to name a file that.Įxporting the whole package of the file that contains the mesh gave me a directory full of files that all have extensions that match the name of the Warehouse items, but when I deleted the ones I obviously didn't want to keep (the texture images, CAS parts (I assume), and thumbnails) and imported the rest (geometry and region map) with package.import, the filesize got bigger but it didn't change anything in S4S or CAS.
